February UX Bookclub – Gamestorming

Welcome to 2015 and the first UX Melbourne event!

February’s book is Dave Gray’s classic reference, Gamestorming; an essential for any UX library. The book explores the use of games as a tool for innovation and creative thinking.

The first part of the book establishes a framework to use games to solve problems. The second part is a menu of over 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies.

What do I need to do?

The book is not designed to be read from cover to cover. Instead, we suggest reading chapters 1-3 and then exploring the games at your leisure. Alternatively, the games are all also available at <a>www.gamestorming.com.</a>

For discussion, spend a moment to think about how have you have personally applied games as part of the UX process. How did they help to facilitate research or design? What has worked, and what has not?

Where do I get the book?

O’Reilly have offered us a 50% discount code (DSUG) for the eBook (it will work for the book too, but shipping is from the US). For the cheapest hardcopy, refer to booko.

How much does the event cost?

Nothing, it’s absolutely free. Just turn up and buy something from the bar to thank them for their support of UX Melbourne.

6.00pm for a 6.30pm start.